dune-grid  2.2.1
Dune::UGGrid< dim > Member List

This is the complete list of members for Dune::UGGrid< dim >, including all inherited members.

adapt()Dune::UGGrid< dim >
asImp()Dune::Grid< dim, dimworld, ct, GridFamily >inlineprotected
asImp() const Dune::Grid< dim, dimworld, ct, GridFamily >inlineprotected
ClosureType enum nameDune::UGGrid< dim >
CollectiveCommunication typedefDune::Grid< dim, dimworld, ct, GridFamily >
comm() const Dune::UGGrid< dim >inline
communicate(DataHandle &dataHandle, InterfaceType iftype, CommunicationDirection dir, int level) const Dune::UGGrid< dim >inline
communicate(DataHandle &dataHandle, InterfaceType iftype, CommunicationDirection dir) const Dune::UGGrid< dim >inline
GridDefaultImplementation< dim, dim, double, UGGridFamily< dim, dim > >::communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir, int level) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim, dim > >inline
GridDefaultImplementation< dim, dim, double, UGGridFamily< dim, dim > >::communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim, dim > >inline
COPY enum valueDune::UGGrid< dim >
createLGMGrid(const std::string &name)Dune::UGGrid< dim >
ctype typedefDune::UGGrid< dim >
dimension enum valueDune::Grid< dim, dimworld, ct, GridFamily >
dimensionworld enum valueDune::Grid< dim, dimworld, ct, GridFamily >
entityPointer(const UGGridEntitySeed< codim, const UGGrid< dim > > &seed) const Dune::UGGrid< dim >inline
GridDefaultImplementation< dim, dim, double, UGGridFamily< dim, dim > >::entityPointer(const EntitySeed &seed) const Dune::Grid< dim, dimworld, ct, GridFamily >inline
getChildrenOfSubface(const typename Traits::template Codim< 0 >::EntityPointer &e, int elementSide, int maxl, std::vector< typename Traits::template Codim< 0 >::EntityPointer > &childElements, std::vector< unsigned char > &childElementSides) const Dune::UGGrid< dim >
getMark(const typename Traits::template Codim< 0 >::Entity &e) const Dune::UGGrid< dim >
Dune::Grid::getMark(const typename Codim< 0 >::Entity &e) const Dune::Grid< dim, dimworld, ct, GridFamily >inline
getRealImplementation(InterfaceType &i)Dune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim, dim > >inlineprotectedstatic
ghostSize(int codim) const Dune::UGGrid< dim >inline
ghostSize(int level, int codim) const Dune::UGGrid< dim >inline
GlobalIdSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
globalIdSet() const Dune::UGGrid< dim >inline
globalRefine(int n)Dune::UGGrid< dim >
GREEN enum valueDune::UGGrid< dim >
GridFactory< UGGrid< dim > > classDune::UGGrid< dim >friend
GridFamily typedefDune::UGGrid< dim >
HierarchicIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
lbegin(int level) const Dune::UGGrid< dim >
lbegin(int level) const Dune::UGGrid< dim >
leafbegin() const Dune::UGGrid< dim >inline
leafbegin() const Dune::UGGrid< dim >inline
leafend() const Dune::UGGrid< dim >inline
leafend() const Dune::UGGrid< dim >inline
LeafGridView typedefDune::Grid< dim, dimworld, ct, GridFamily >
LeafIndexSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
leafIndexSet() const Dune::UGGrid< dim >inline
LeafIntersection typedefDune::Grid< dim, dimworld, ct, GridFamily >
LeafIntersectionIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
leafView() constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim, dim > >inline
leafView() constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim, dim > >inline
lend(int level) const Dune::UGGrid< dim >
lend(int level) const Dune::UGGrid< dim >
LevelGridView typedefDune::Grid< dim, dimworld, ct, GridFamily >
LevelIndexSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
levelIndexSet(int level) const Dune::UGGrid< dim >inline
LevelIntersection typedefDune::Grid< dim, dimworld, ct, GridFamily >
LevelIntersectionIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
levelView(int level) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim, dim > >inline
levelView(int level) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim, dim > >inline
loadBalance()Dune::UGGrid< dim >inline
loadBalance(DataHandle &data)Dune::UGGrid< dim >inline
loadBalance(int strategy, int minlevel, int depth, int maxlevel, int minelement)Dune::UGGrid< dim >
loadState(const std::string &filename)Dune::UGGrid< dim >
LOCAL enum valueDune::UGGrid< dim >
LocalIdSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
localIdSet() const Dune::UGGrid< dim >inline
mark(int refCount, const typename Traits::template Codim< 0 >::Entity &e)Dune::UGGrid< dim >
mark(const typename Traits::template Codim< 0 >::Entity &e, typename UG_NS< dim >::RefinementRule rule, int side=0)Dune::UGGrid< dim >
Dune::Grid::mark(int refCount, const typename Codim< 0 >::Entity &e)Dune::Grid< dim, dimworld, ct, GridFamily >inline
maxLevel() const Dune::UGGrid< dim >
NONE enum valueDune::UGGrid< dim >
numBoundarySegments() const Dune::UGGrid< dim >inline
overlapSize(int codim) const Dune::UGGrid< dim >inline
overlapSize(int level, int codim) const Dune::UGGrid< dim >inline
postAdapt()Dune::UGGrid< dim >
preAdapt()Dune::UGGrid< dim >
RefinementType enum nameDune::UGGrid< dim >
saveState(const std::string &filename) const Dune::UGGrid< dim >
setClosureType(ClosureType type)Dune::UGGrid< dim >inline
setDefaultHeapSize(unsigned size)Dune::UGGrid< dim >inlinestatic
setPosition(const typename Traits::template Codim< dim >::EntityPointer &e, const FieldVector< double, dim > &pos)Dune::UGGrid< dim >
setRefinementType(RefinementType type)Dune::UGGrid< dim >inline
size(int level, int codim) const Dune::UGGrid< dim >
size(int codim) const Dune::UGGrid< dim >inline
size(int level, GeometryType type) const Dune::UGGrid< dim >inline
size(GeometryType type) const Dune::UGGrid< dim >inline
Traits typedefDune::UGGrid< dim >
UGGrid()Dune::UGGrid< dim >
UGGrid< 2 > classDune::UGGrid< dim >friend
UGGrid< 3 > classDune::UGGrid< dim >friend
UGGridEntity< 0, dim, const UGGrid< dim > > classDune::UGGrid< dim >friend
UGGridEntity< dim, dim, const UGGrid< dim > > classDune::UGGrid< dim >friend
UGGridEntityPointer classDune::UGGrid< dim >friend
UGGridGeometry< 0, dim, const UGGrid< dim > > classDune::UGGrid< dim >friend
UGGridGeometry< 1, 2, const UGGrid< dim > > classDune::UGGrid< dim >friend
UGGridGeometry< 2, 3, const UGGrid< dim > > classDune::UGGrid< dim >friend
UGGridGeometry< dim, dim, const UGGrid< dim > > classDune::UGGrid< dim >friend
UGGridHierarchicIterator< const UGGrid< dim > > classDune::UGGrid< dim >friend
UGGridIdSet< const UGGrid< dim >, false > classDune::UGGrid< dim >friend
UGGridIdSet< const UGGrid< dim >, true > classDune::UGGrid< dim >friend
UGGridLeafIndexSet< const UGGrid< dim > > classDune::UGGrid< dim >friend
UGGridLeafIntersection< const UGGrid< dim > > classDune::UGGrid< dim >friend
UGGridLeafIntersectionIterator< const UGGrid< dim > > classDune::UGGrid< dim >friend
UGGridLeafIterator classDune::UGGrid< dim >friend
UGGridLevelIndexSet< const UGGrid< dim > > classDune::UGGrid< dim >friend
UGGridLevelIntersection< const UGGrid< dim > > classDune::UGGrid< dim >friend
UGGridLevelIntersectionIterator< const UGGrid< dim > > classDune::UGGrid< dim >friend
UGGridLevelIterator classDune::UGGrid< dim >friend
~UGGrid()Dune::UGGrid< dim >